![]() ![]() Generally, a single small charm of cold damage is worth 10 hard points in Ice Arrow. ![]() Ice Arrow, on the other hand, only adds 0.10 seconds per level. Stockpiling on small Charms of cold damage, regardless of the amount of actual damage on the small charm, adds 1 second, which in Hell difficulty is reduced to 0.25 seconds. This additional time is added after the Ice Arrow synergy bonus. This chill duration gets added to the freezing time of Freezing Arrow. Unlike its fire-based equivalent, Immolation Arrow, Freezing Arrow has no cooldown.Ĭold damage items have a "hidden" chill duration. For a fast bow, however, this is enough to keep most monsters from moving very far. On Hell the freeze lasts only 0.5 seconds. This powerful attack has an area of effect damage and freezing ability, making it useful for dealing with multiple enemies.įreezing Arrow is similar to the Sorceress' Glacial Spike in that it hits and freezes a small area of effect upon impact. Other players, bosses, and super uniques will be chilled, not frozen. Freezing Arrow can be a bit more powerful however because in addition to the base arrow damage, it also works with Pierce, Critical Strike, and any equipment modifiers such as Crushing Blow and Open Wounds.įreezing Arrow is less useful in Nightmare and Hell, where Cold Length Durations are reduced. General Information Synergies įreezing Arrow is the third and last of the Cold-based arrows an Amazon can learn. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them. The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche. ![]()
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